
I am a Brooklyn-based designer & developer of immersive tech, applying expertise in embodied, audience-centric, three-dimensional design from theater and dance to spatial experience design for XR.
I have designed and built XR and other tech-driven immersive experiences with Pig Iron Theatre Company, MIT Theater Arts, New Georges, the Brooklyn Museum, PRELUDE Festival, Works on Water, and Forest Fringe. As a Senior XR Designer at Transfr, I build virtual reality simulations and design the tools to make them.
I hold an MFA in Performance and Interactive Media Arts (PIMA) from Brooklyn College and a BA in Theater from Occidental College. I’m a New Georges affiliated artist and Oculus Launch Pad grant winner.
Most recent
MIT Reality Hack Winner
Built for augmented reality Spectacles, CareNest: AR Bottle Tracking for Sleep-Deprived Parents won for best use of Snap Cloud. CareNest gives every caregiver the same real-time bottle safety view, so a baby’s whole care community stays in sync.











